About This Game A Bloody Brutal Metroidvania. Explore a huge space ship! Collect all the things! Get sliced in half! Mike Dies is a challenging fast-paced platformer with dynamic brutal fatalities and a massive non-linear environment.After flying his spaceship into an asteroid field, Spaceman Mike finds himself fighting for survival against hostile aliens, a ruthless kingpin and his own personal demons. Haunted by his past and hunted by his enemies, can Mike escape in one piece?Run, jump and hover through over 300 levels of hand-crafted precision platforming!Dying is actually fun (we promise!), which is great, because you’re going to die a lot!Multiple endings! Unravel Mike’s dark history and discover his true fate!Epic boss encounters!Tons of secret areas! So many!Fully voice acted!Using a gamepad is highly recommended!Social MediaDiscord: https://discord.gg/q5qE93kTwitter: https://twitter.com/PsydraGamesFacebook: http://www.facebook.com/PsydraGamesTwitch: https://www.twitch.tv/psydragames 7aa9394dea Title: Mike DiesGenre: Action, Adventure, IndieDeveloper:Psydra Games LLCPublisher:Psydra Games LLCRelease Date: 23 Feb, 2018 Mike Dies 32 Bit Crack A fun, tight platforming game that really shows how a small handful of mechanics can be pushed extremely far.Absolutely loving it so far! The visuals are clear, the sounds are awesome, and the gameplay just...feels right.Also it's oddly amusing watching Mike die, so the trickier segments become a lot more fun, rather than frustrating.I imagine this game might be fun for speed runners too, given the tightness of the game play. It even has a built in timer!Definitely reccomending this one! :D. This is kicking off a series I'm planning to do on games with few\/no reviews, or that have long been on my backlog, or both. If you just want pros\/cons and recommendations that might help you figure if you enjoy it, skip to the section denoted with ~tildes.~A long time ago, I played this amazing little gem called Dark Scavenger. It was perfect for where I was in life, and although there are certainly bits and pieces of dialogue I would've edited now, the game itself? It's one of those rare few that get better after seeing it again, like revisting a distant friend.But, it mattered most because it meant a lot to me for where I was in life. Flash forward to now, and though I loved Psydra's first offering, I've been putting off Mike Dies because I've got the arthritic reflexes of your most-uncool relative, and to be blunt, outside of a few of the most obvious games - your Marios, your Cave Stories, your Metroids, your Castlevanias - I'm not really a platforming kinda guy.And once again, Psydra knocked it out of the ballpark, and Mike Dies is once again the perfect game for where I am in life.Maybe it's just one of the constant presences, an unavoidably large orange presence that constantly uses childish nicknames to berate our fair hero; maybe it's the fact that this is a game that plays wonderfully, that feels like the sort of game you'd use to demonstrate the concept of games and why they're fun to a complete newbie cavedweller.Maybe it's the fact that somehow Psydra managed to cram a compelling, interesting narrative in a relatively short and sweet platformer, or maybe it's the fact that - despite starting and being largely grim, that wonderful Psydra humour is still there and - the best. Absolutely the best.Hell, there are lots of little touches that just - way back when I fancied myself a Games Writesman, I hoped that I might include little narrative touches like some of the things in Mike Dies. The aesthetic and sound design the statues of Mike's god make is, pardon the pun (and there are lots of them!) - divine.But even for a guy who's only other fond experience with 'indie' platformers was, well, I Wanna Be the Guy, a guy who sticks to wasd and proudly, this game was amazing and tightly designed. The only time the controls were floaty or irresponsive were in two puzzles, and in both cases, I had a sneaking suspicion it was my potato computer; switching to a small-resolution window, and I got them on one and three tries, respectively.There's so much I want to praise. The music is great; absolutely immersive, at times haunting, always fun. I'll be getting the soundtrack later.The voicework is fantastic, not just for an indie but in general. Outside of Dark Souls and a few weird games like Drakengard, I generally loathe voicework; here it's just - wow. Every single VA did a fantastic job... And now I know what a Space Demon sounds like. Heh.Despite the relative simplicity of the backgrounds, everything is visually striking, distinct, and beautiful. The latticework on the ship windows, the projectile designs, the visual 'snap' of the portals, everything just feels right.I'd hazzard a gissa that you're wondering whether or not I'd recommend this game, and why. While you shouldn't trust weirdoes on the internet who may or may not be cartoon skeletons, unless their names are Kamaho, let me see what I can do.~Pros~* Incredibly intuitive. Level design is always fun, whether harder or easier, shorter or longer.* Amazing puns. May be a con for some (they're wrong.)* Tight controls, even when using WASD(!).* Design, aesthetic, writing, music, and voicework are all superb, and all work well together. That's exceedingly rare.* Sense of humour that comes at you like a right hook; I spent the entire last half or so of the game in a rictus of laughter.* Very, very satisfying final boss, maybe moreso if you're a space scavenger, or whatever that's called.~Cons~* If you're old as dirt, layout can get confusing, and there's no real room map. There might be multiple endings based on collectible percentages, uh, but I can't verify yet because I got distracted by the location of the BEST CHARACTER** skittering away from me and unintentionally 100%'d the game while looking for it.* It's still a platformer; if you're not at all interested in the genre, I'd say you might still want to try this one, for serious. But for some, that's a no-sell.* Eh, I guess it can be a bit short, though that's increasingly a plus for fogeys like me.* Look, for real, I usually put cons first because I'm cautious. This is a great game.***** All the characters are the best. *** And Mike is clearly confirmed for Touhou th20, Idyll of Summer Melancholy, or something.~In conclusion~I was blown away by how much I liked this game. It's become a bit trite to be all 'haha, game helped me with issue x' but... Yeah, Mike Dies made me feel a bit better about some of my mistakes and where I am in life. A lot. Dunno if it'll last; but ultimately, that doesn't matter. This is a fantastic game, and I'm hoping I can tag Psydra or something on Steam so that when future stuff releases from them, I just instabuy it, funds considering.That's how much I liked Mike Dies.So if you enjoy strange eclectic science fiction, straddling the line between comedy and the deep dark recesses of space, a fine mist of atoms and chunky Mike hollandaise sauce, and incredibly satisfying platforming, I'd wholeheartedly recommend Mike Dies. So much so that I'll probably try to speedrun it and see what happens elsewise; and I'll be looking forward to whatever Psydra does next, whether it be a Dark Scavenger Pinball\/foosball crossover table, Mike Dies: the Party Card game, or, perhaps as to be expected, something entirely new and original.In closing, I'd kill to play pen and paper with you fine folks, and that's maybe the highest praise I can give. Kudos.. Very good game ! The mechanics are interesting and keeps being renewed so it doesn't become boring !The music is really great and the neat voice acting is a nice addition that complement well the plot, plot which is simple and deep at the same time (with some nicely placed meaphors and personifications) !. This is kicking off a series I'm planning to do on games with few\/no reviews, or that have long been on my backlog, or both. If you just want pros\/cons and recommendations that might help you figure if you enjoy it, skip to the section denoted with ~tildes.~A long time ago, I played this amazing little gem called Dark Scavenger. It was perfect for where I was in life, and although there are certainly bits and pieces of dialogue I would've edited now, the game itself? It's one of those rare few that get better after seeing it again, like revisting a distant friend.But, it mattered most because it meant a lot to me for where I was in life. Flash forward to now, and though I loved Psydra's first offering, I've been putting off Mike Dies because I've got the arthritic reflexes of your most-uncool relative, and to be blunt, outside of a few of the most obvious games - your Marios, your Cave Stories, your Metroids, your Castlevanias - I'm not really a platforming kinda guy.And once again, Psydra knocked it out of the ballpark, and Mike Dies is once again the perfect game for where I am in life.Maybe it's just one of the constant presences, an unavoidably large orange presence that constantly uses childish nicknames to berate our fair hero; maybe it's the fact that this is a game that plays wonderfully, that feels like the sort of game you'd use to demonstrate the concept of games and why they're fun to a complete newbie cavedweller.Maybe it's the fact that somehow Psydra managed to cram a compelling, interesting narrative in a relatively short and sweet platformer, or maybe it's the fact that - despite starting and being largely grim, that wonderful Psydra humour is still there and - the best. Absolutely the best.Hell, there are lots of little touches that just - way back when I fancied myself a Games Writesman, I hoped that I might include little narrative touches like some of the things in Mike Dies. The aesthetic and sound design the statues of Mike's god make is, pardon the pun (and there are lots of them!) - divine.But even for a guy who's only other fond experience with 'indie' platformers was, well, I Wanna Be the Guy, a guy who sticks to wasd and proudly, this game was amazing and tightly designed. The only time the controls were floaty or irresponsive were in two puzzles, and in both cases, I had a sneaking suspicion it was my potato computer; switching to a small-resolution window, and I got them on one and three tries, respectively.There's so much I want to praise. The music is great; absolutely immersive, at times haunting, always fun. I'll be getting the soundtrack later.The voicework is fantastic, not just for an indie but in general. Outside of Dark Souls and a few weird games like Drakengard, I generally loathe voicework; here it's just - wow. Every single VA did a fantastic job... And now I know what a Space Demon sounds like. Heh.Despite the relative simplicity of the backgrounds, everything is visually striking, distinct, and beautiful. The latticework on the ship windows, the projectile designs, the visual 'snap' of the portals, everything just feels right.I'd hazzard a gissa that you're wondering whether or not I'd recommend this game, and why. While you shouldn't trust weirdoes on the internet who may or may not be cartoon skeletons, unless their names are Kamaho, let me see what I can do.~Pros~* Incredibly intuitive. Level design is always fun, whether harder or easier, shorter or longer.* Amazing puns. May be a con for some (they're wrong.)* Tight controls, even when using WASD(!).* Design, aesthetic, writing, music, and voicework are all superb, and all work well together. That's exceedingly rare.* Sense of humour that comes at you like a right hook; I spent the entire last half or so of the game in a rictus of laughter.* Very, very satisfying final boss, maybe moreso if you're a space scavenger, or whatever that's called.~Cons~* If you're old as dirt, layout can get confusing, and there's no real room map. There might be multiple endings based on collectible percentages, uh, but I can't verify yet because I got distracted by the location of the BEST CHARACTER** skittering away from me and unintentionally 100%'d the game while looking for it.* It's still a platformer; if you're not at all interested in the genre, I'd say you might still want to try this one, for serious. But for some, that's a no-sell.* Eh, I guess it can be a bit short, though that's increasingly a plus for fogeys like me.* Look, for real, I usually put cons first because I'm cautious. This is a great game.***** All the characters are the best. *** And Mike is clearly confirmed for Touhou th20, Idyll of Summer Melancholy, or something.~In conclusion~I was blown away by how much I liked this game. It's become a bit trite to be all 'haha, game helped me with issue x' but... Yeah, Mike Dies made me feel a bit better about some of my mistakes and where I am in life. A lot. Dunno if it'll last; but ultimately, that doesn't matter. This is a fantastic game, and I'm hoping I can tag Psydra or something on Steam so that when future stuff releases from them, I just instabuy it, funds considering.That's how much I liked Mike Dies.So if you enjoy strange eclectic science fiction, straddling the line between comedy and the deep dark recesses of space, a fine mist of atoms and chunky Mike hollandaise sauce, and incredibly satisfying platforming, I'd wholeheartedly recommend Mike Dies. So much so that I'll probably try to speedrun it and see what happens elsewise; and I'll be looking forward to whatever Psydra does next, whether it be a Dark Scavenger Pinball\/foosball crossover table, Mike Dies: the Party Card game, or, perhaps as to be expected, something entirely new and original.In closing, I'd kill to play pen and paper with you fine folks, and that's maybe the highest praise I can give. Kudos.. I played Dark Scavenger and had alot of fun with that game so was curious about this platform game from the same developer. As someone who grew up with old school platformers I gotta say this is one of the best platformer games I've ever played. The levels are always interesting with new mechanics thrown in as you progress. The checkpoints are frequent and deaths always feel like your own fault. I'm also really digging the story that is well integrated into the gameplay and never slows things down. I totally recommend this game and advise anyone that's into fast challenging platformers to try this game out. Within the first 15 minutes you'll know if this game is right for you and I'm glad I picked it up.. In short: Incredibly clever, expertly designed, fun (and funny) and stuffed full of so much heart it confuses medical science to this dayMike Dies is a tricky platformer that really shows how simple mechanics can have plenty of depth. The game is mainly divided into a large number of challenge rooms\/platforming puzzles, and every handful plays with a certain mechanic. Each mechanic is introduced and then iterated on in subsequent rooms, cleverly advancing in difficulty and evolving into challenges with different skill demands. Every room is given a name (usually jokes or subtle references) , and many of the challenge rooms evolve in surprising and humorous ways.No two rooms feel the same. Every single one uses their mechanical theme in a different or more advanced way. I seriously can't gush enough about how amazing it feels to play!There's a good number of secrets hidden throughout the various rooms, and it seriously blew my mind when I figured out how to access some of them. That "A-ha!" feeling is very much in there, and I don't come by that too often these days.Mike Dies just feels right. The only real hit against it to me are the visuals don't have much diversity (though this doesn't detract from the experience much). The bosses are on the easier side, but I think they provide a challenging evolution of their individual mechanics without devolving into frustrating repitition (dying is easy, but checkpoints are generous). The secret rooms of the game provide a handy amount of challenge anyhow.Bottom line: Under a modest exterior Mike Dies will show you a rarely-seen level of design and a good time as well! Get out there and die some Mikes!(Oh, and my steam time isn't accurate, my ending time is about 4:30? None of it's wasted or filler; solid, sharp stuff all the way through. This bat ain't corked, yo.)
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