About This Game Monster Maze VR is a virtual reality maze with monsters that you can shoot. You will be teleported in spooky scenes, where you will need to find your way out of the mazes. You will have to face your fears of height, monsters, giant spiders, snakes, death and much more. Key Features: -The game is approximately 25 minutes long. -To navigate you need to hold the left touch pad while swinging your arms in a walking motion. To stop moving release the left touch pad. -To change directions, your headset and controllers need to point in the same direction you want to go. -Just follow the instructions in the game. -A HTC Vive is required to play this game. 6d5b4406ea Title: Monster Maze VRGenre: Adventure, Casual, IndieDeveloper:4 Fun StudioPublisher:4 Fun StudioRelease Date: 24 Oct, 2016 Monster Maze VR Activation Code Crack Found it enjoyable. A nice walk in the dark, for its price, is definatly worth it. Game has good visuals, gunsights were on target, so to speak. I especially liked the colors in the underground level. Overall I would say its a good game, but i wouldn't say it is for children, not from a fear factor but because of the ending which i won't spoil.. Simple But Spooky !. This was actually pretty fun. It's a campy little VR experence with arm swinger motion and a wide variety of neat stuff in it. I wish I had thought of it. It has a few minor performance issues when you blast monsters, knocking the hmd environment away due to performance tanking. I think it's related to the animation when they die. Secondly, the sound is spotty and has "noise" and stutters. If those two issues are cleaned up this is a perfect little thing to scare the kids and teens with for halloween. It was actually well done.. Cute little horror maze for the kiddies.. This was actually pretty fun. It's a campy little VR experence with arm swinger motion and a wide variety of neat stuff in it. I wish I had thought of it. It has a few minor performance issues when you blast monsters, knocking the hmd environment away due to performance tanking. I think it's related to the animation when they die. Secondly, the sound is spotty and has "noise" and stutters. If those two issues are cleaned up this is a perfect little thing to scare the kids and teens with for halloween. It was actually well done.. First the bad: The graphics and audio are low quality. the locomotion has bugs. You can slide sideways or you take your thumb off the touchpad and keep moving. The volume can be too loud, especially in the underground level and church. The gun's aiming was off. Finally, the game is too dark and you can see screen door effect. Now the good. This was a great use of arm swing locomotion, though I'd enable it for both controllers instead of just the left, ie The Bellows. I know it was just a novelty game in time for Halloween, but I really enjoyed being able to move through the linear space naturally and I hope to see more game developers make use of this. Since this was a maze, I had to backtrack often. In games like this and Island 359, you have to develop a sense of VR direction to help you navigate or you can get lost really easily.Some suggestions to the developer:Please work on the collision detection. If I lean in to look at a witch's cauldron, I don't want to be artifically pushed back as that causes motion sickness, plus it breaks my immersion. The same thing happens on maze walls. We need the hitbox to be smaller or something. Also, maybe use some more lighting effects from objects. Just putting glowing objects in an environment with no light is unnatural,. 8\/10This is much better than it looks in the screenshots. It took me about half an hour to complete and at this price, that's not bad value. Well worth a look. Nice graphics and quite scary.. great game fun and scary worth the money.. So I wasn't expecting much from this game. But I figured it's on the Halloween sale and it's only $1.49 so why not give it a go. The game lasted approximately 24 minutes. I played this on the Oculus Rift with Touch Controllers. I had some issues with the button mapping, but nothing that kept me from enjoying the game (press touchpad down and swing arms to move).This is a spooky\/campy filled maze where you shoot things that go bump in the night. There's an outside hedge maze, an underground psychadelic subterrenean maze, and there's a brief haunted house maze. The game pacing is brisk. The mazes are not all the confusing, except for the subterrenean one (mostly because of the tripping on shrooms visual effects). There will be several jump scares where you're supposed to quickly shoot the target. I never figured out whether it was possible to die. The guns seem underpowered as you have to hold down trigger for a second for them to shoot. The guns look silly.I had fun. But I don't think I'd want to do the maze again. The whole click on the touchpad, gaze in the direction, and swing arms locomotion should never be a default locomotion method. I started feeling carpal tunnel stress from this action. It also made the game frustrating when it didn't need to be. Also, the graphics were subpar, but at least there was lots of graphical variety within the maze. Rate 6.66 \/10 Ending is such sweet sorrow *spoiler alert* you shoot yourself in the head at the end to escape the maze. First the bad: The graphics and audio are low quality. the locomotion has bugs. You can slide sideways or you take your thumb off the touchpad and keep moving. The volume can be too loud, especially in the underground level and church. The gun's aiming was off. Finally, the game is too dark and you can see screen door effect. Now the good. This was a great use of arm swing locomotion, though I'd enable it for both controllers instead of just the left, ie The Bellows. I know it was just a novelty game in time for Halloween, but I really enjoyed being able to move through the linear space naturally and I hope to see more game developers make use of this. Since this was a maze, I had to backtrack often. In games like this and Island 359, you have to develop a sense of VR direction to help you navigate or you can get lost really easily.Some suggestions to the developer:Please work on the collision detection. If I lean in to look at a witch's cauldron, I don't want to be artifically pushed back as that causes motion sickness, plus it breaks my immersion. The same thing happens on maze walls. We need the hitbox to be smaller or something. Also, maybe use some more lighting effects from objects. Just putting glowing objects in an environment with no light is unnatural,
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